class ProtectaWAttachment extends KFWeaponAttachment;

defaultproperties
{
     mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
     mShellCaseEmitterClass=Class'KFMod.KFShotgunShellSpewer'
     ShellEjectBoneName="baraban"
     MovementAnims(0)="JogF_M32_MGL"
     MovementAnims(1)="JogB_M32_MGL"
     MovementAnims(2)="JogL_M32_MGL"
     MovementAnims(3)="JogR_M32_MGL"
     TurnLeftAnim="TurnL_M32_MGL"
     TurnRightAnim="TurnR_M32_MGL"
     CrouchAnims(0)="CHWalkF_M32_MGL"
     CrouchAnims(1)="CHWalkB_M32_MGL"
     CrouchAnims(2)="CHWalkL_M32_MGL"
     CrouchAnims(3)="CHWalkR_M32_MGL"
     WalkAnims(0)="WalkF_M32_MGL"
     WalkAnims(1)="WalkB_M32_MGL"
     WalkAnims(2)="WalkL_M32_MGL"
     WalkAnims(3)="WalkR_M32_MGL"
     CrouchTurnRightAnim="CH_TurnR_M32_MGL"
     CrouchTurnLeftAnim="CH_TurnL_M32_MGL"
     IdleCrouchAnim="CHIdle_M32_MGL"
     IdleWeaponAnim="Idle_M32_MGL"
     IdleRestAnim="Idle_M32_MGL"
     IdleChatAnim="Idle_M32_MGL"
     IdleHeavyAnim="Idle_M32_MGL"
     IdleRifleAnim="Idle_M32_MGL"
     FireAnims(0)="Fire_M32_MGL"
     FireAnims(1)="Fire_M32_MGL"
     FireAnims(2)="Fire_M32_MGL"
     FireAnims(3)="Fire_M32_MGL"
     FireAltAnims(0)="Fire_M32_MGL"
     FireAltAnims(1)="Fire_M32_MGL"
     FireAltAnims(2)="Fire_M32_MGL"
     FireAltAnims(3)="Fire_M32_MGL"
     FireCrouchAnims(0)="CHFire_M32_MGL"
     FireCrouchAnims(1)="CHFire_M32_MGL"
     FireCrouchAnims(2)="CHFire_M32_MGL"
     FireCrouchAnims(3)="CHFire_M32_MGL"
     FireCrouchAltAnims(0)="CHFire_M32_MGL"
     FireCrouchAltAnims(1)="CHFire_M32_MGL"
     FireCrouchAltAnims(2)="CHFire_M32_MGL"
     FireCrouchAltAnims(3)="CHFire_M32_MGL"
     HitAnims(0)="HitF_M32_MGL"
     HitAnims(1)="HitB_M32_MGL"
     HitAnims(2)="HitL_M32_MGL"
     HitAnims(3)="HitR_M32_MGL"
     PostFireBlendStandAnim="Blend_M32_MGL"
     PostFireBlendCrouchAnim="CHBlend_M32_MGL"
     CullDistance=5000.000000
     Mesh=SkeletalMesh'Protecta_A.protecta_3rd'
     DrawScale=0.600000
}
